Design an in-app purchasing process that simplifies the user interface and introduces a streamlined universal payment flow to minimize obstacles and improve members' ability to manage multiple payment methods.
The Orangetheory buy flow currently has several problems. Members and potential new members cannot pay for all items, including memberships and apparel, through the app, which introduces friction and increases the potential for drop off.
Additionally, members have reported that the in-app purchase process has too many unnecessary steps, making it confusing and hard to follow. Users have to go back and forth between multiple pages to input information and complete their purchase.
Given these issues, how might we improve the overall purchase experience and enable users to buy anything in the app?
We must work within the constraints of the existing app's elements and screens, without a total revamp or teardown. Additionally, we must ensure that the level of effort is low due to resource limitations.
Using members recruited from member-driven Facebook and Reddit groups, as well as guerrilla sessions we were able to validate our hypothesis and solution more refined than the initial thinking. We also used non-members for insights from people unfamiliar with the OTF app.
We obtained from them examples of what they thought were easier apps to purchase in. And we then explored approximately 90 applications and identified the optimal ones we thought aligned with our hypothesis of what an optimal buy flow could be, and what our members were saying would be a better way to buy in-app.
We conducted our activities based on four main personas, which were created by amalgamating the common types found in the Orangetheory Fitness member pool.
We simplified the existing flows and added the ability to manage payment methods and purchase merchandise. This serves as proof of concept for future plans to add contract/agreement signing within the app.
Since payment and purchase capabilities are required to support this function, this new feature is a crucial step in that direction.
Taking information from member/non-member interviews, exploring the current flow, and looking to some examples from the app analysis we did, we identified some key features and presentation elements that we thought would work as solutions for some of the pain points our users told us.
In particular, the Hopper and Amazon apps heavily inspired the direction we took.
The design and layout followed the patterns and guidelines established in the OrangeTheory Mobile Style Guide and Design System
The feedback was highly positive. We recruited members from member-driven Facebook and Reddit groups and conducted guerrilla sessions to validate our hypothesis. After three rounds of iteration and review, we were able to refine our solution beyond the initial thinking.
By using Kayak, Amazon, Amex, Future, Instacart, and other apps as a model for the flow we created, 92% of users reported a significantly improved experience compared to the current live app flow.
We had to shift efforts to support first the MaxHR and then the Convention Momentum 2022 push, which targeted 5 new features for the app in time for the event.
The solution was harder for the development team to implement than they had estimated in initial consultations. Some key dependencies outside of the mobile space that were promised to be in place for the project were not able to be completed. This required some simplification from the initial vision for the feature, but the overall functionality was not affected.
The team will temporarily halt work on a project in order to focus on Convention and EOY. However, the team plans to pivot back to the project and resume work in the near future.
In particular, that plan includes revisiting some of the late stage identified environmental and technical limitations during the 2nd quarter of 2023. These enhancements are crucial to the success of an upcoming larger initiative aimed at improving the experience of both existing and new members.
The goal of this initiative was also to increase retention rates while attracting new members to the studios.